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Role

Product designer

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Tools

Sketch, Abstract

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Duration

2020 | 1 year​

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Platform 

Desktop, IOS, Android 

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Overview​

Product​

OneReach is a B2B platform serving medium and large enterprises such as PepsiCo, Nike, Unilever, and DHL. It is a no-code/low-code solution for building and managing conversational AI experiences.

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Role

Led design across multiple product initiatives, including RWC (Rich Web Chat), SSML, and HiTL (Human-in-the-Loop), each functioning as an independent product stream.

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Owned end-to-end UX and UI design, collaborating closely with product owners and engineering teams to define requirements, align on priorities, and drive delivery.

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Facilitated stakeholder communication by proactively gathering input, sharing progress, and incorporating feedback throughout the design process.

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Developed frameworks, prototypes, and design principles to guide decision-making, improve consistency, and scale solutions across the platform.

RWC project 

Team

Product designer (solo)​

Product owner

4x developers

QA engineer

About

Reach Web Chat is a key conversational channel within the platform, supporting both client-side configuration and end-user interactions. The project focused on expanding chat capabilities and enhancing flexibility across use cases.

⚡️ Challenge: Expand chat functionality by introducing scalable components and improving flexibility across user scenarios

Research​

• Conducted competitive analysis to identify patterns and opportunities for feature expansion
• Evaluated existing system constraints and reusable components to inform scalable design decisions
• Aligned business goals with user needs to define clear product direction

😱 Problem: Heavy load on operators and employees 

Process

Collaborated closely with product and engineering teams to align on requirements and ensure technical feasibility.

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Identified constraints early and worked with engineers to define practical solutions, reducing implementation risks.

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Facilitated ongoing feedback through stakeholder reviews and design iterations to continuously improve the experience.

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Gather information

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Discussion and prioritization

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Design and implementation 

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Testing, validation, iterations 

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Components 

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Example of a step template for end-user

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Push notifications for RWC (IOS&Android)

User testing (Push notifications for RWC, IOS)

SSML project

Team

Product designer (solo)​

Product owner

2x developers

QA engineer

About

Designed features leveraging Speech Synthesis Markup Language (SSML) to enable precise control over text-to-speech output, including pitch, pronunciation, speaking rate, and volume.

⚡️ Challenge: Enable intuitive creation and management of voice-based conversational experiences within the platform

Research

  • Explored competitors and adjacent solutions in voice and conversational AI

  • Analyzed system constraints and identified opportunities within the existing platform architecture

  • Identified reusable flows and components to support scalable implementation
     

Process

Partnered closely with engineering to validate feasibility and integrate technical constraints into the design process.

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Proposed solutions to address limitations and ensure a seamless user experience across voice interactions.

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Iterated based on stakeholder and engineering feedback to refine usability and functionality.

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HiTL project

Team

2x product designers (mobile&desktop)​

Product owner

5x developers

2x QA engineers

About

Designed a human-in-the-loop system enabling customer service agents to collaborate with AI in real time.

The solution allows agents to access recommendations, review conversation history, and intervene in automated interactions - improving efficiency while maintaining human oversight for quality control and AI training.

⚡️ Challenge: Design and deliver a mobile experience that enables efficient human-AI collaboration in real time

Process 

Collaborated with cross-functional teams to balance usability, performance, and platform consistency across mobile and desktop experiences.

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Worked closely with engineers to identify technical constraints and define scalable solutions.

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Established continuous feedback loops through design critiques and stakeholder reviews to ensure alignment and quality.

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HiTL screens examples 

Learnings & Takeaways

Through my work at OneReach, I partnered with clients to optimize their workflows, driving measurable improvements in customer service outcomes.

This experience strengthened my ability to lead complex, high-tech initiatives, proactively identify knowledge gaps, and incorporate stakeholder feedback effectively. I also collaborated cross-functionally with multiple teams to ensure alignment and successful delivery.

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